Metro last light pc performance
As his filter degrades, Artyom's breathing becomes increasingly ragged. It's a wonderfully claustrophobic thing, that gas mask-Artyom's watch displays how much time remains on his current filter, and to keep him from suffocating, you'll have to regularly change it. At many moments throughout the campaign, Artyom will have to don a gas mask, either to survive on the toxic surface or to stay alive inside a gas-filled chamber. Two of Metro 2033's other most distinctive elements make a welcome return in Last Light: The gas mask, and bullet-based currency. And, hooray, the show-stealing "Bastard" submachine gun from Metro 2033 returns, chewing through its lateral-feed magazine in the same way my father eats corn on the cob. I particularly liked my quick-fire shotgun, which held a revolver-like ring of shells close to the stock, which Artyom would replace one by one after he fired. That said, the weapons in Last Light are all assembled with an uncommon attention to detail, and each one feels and sounds distinctive and memorable. Each weapon can be upgraded with silencers, scopes, sights and stocks, though I found little reason to deviate beyond my standard silenced pistol/shotgun/assault rifle setup. Weapons come in the usual variety of assault rifles, shotguns, sniper rifles and pistols, with a few variations. When in the field, you can carry three guns at a time, along with a varied arsenal of throwing knives, grenades, and other survival equipment. There's not much to do in most cities, aside from stopping off to refill your ammunition and maybe customize one of your weapons, but I found myself regularly sidetracked, listening to traders talk about their most recent sorties, or soldiers telling grim tales of survival. Underground cities bustle and radiate with wretched life, and each location has been crafted with a rare degree of detail.
#Metro last light pc performance series#
The mostly surdy story only truly falters in the final act, where a series of revelations stack on top of one another so quickly that vital plot points go half-mentioned and it's easy to lose track of what's going on.Īs they did in Metro 2033, 4A regularly demonstrates an uncanny mastery of the alchemy of atmosphere. 4A seems to have taken notes from Half-Life 2 in a number of places while there aren't any puzzles to solve, the game's pacing often recalls Valve's 2004 masterpiece. One moment you'll find yourself in a factory taking on squads of well-armed soldiers, and shortly afterward you'll be alone in a swamp, facing off against horrible crab-monsters.
The peaks and troughs of the narrative have been organized with a great deal of care the story shifts between non-combat exploration, stealth, all-out firefights, and horror-tinged monster fighting with ease. What follows is a breathless, well-paced and, aside from a handful of moral choices that affect the story's outcome, resolutely linear single-player story that has Artyom touring the lair of the fascistic Fourth Reich, a compound staffed by a powerful Communist army, and working his way through all manner of spooky catacombs, caves, and numerous jaunts to the surface. The subsequent discovery of a single surviving Dark One sets the plot of Last Light in motion.
Last Light assumes that players got the "bad ending" in Metro 2033 and took the option to blast the entire population of Dark Ones into oblivion. That conflict centers around the mysterious "Dark Ones," freaky-looking humanoid beings who possess psychic powers and terrify the human denizens of the Metro. The tale stands on its own, though it does assume a fair amount of knowledge of the conflict at the heart of the first game. Like Metro 2033, Last Light tells the story of a soldier named Artyom. This is the sort of game that mentions, in its opening cinematic, the very real possibility that God is dead. In Russia, survivors have retreated to the Metro, re-forging a bleak semi-existence in the tunnels beneath the city. The Metro series is set some years after nuclear war has ruined the surface of the Earth and put an end to civilization as we know it. The Metro games are based on the works of author Dmitry Glukhovsky the first game was based on his novel of the same name, and while the sequel isn't based on a specific work, it directly carries on the first game's storyline.
The (cheery!) first-person shooter is Russian studio 4A Games' follow-up to their flawed 2010 gem, Metro 2033. Those are some of the questions raised by Metro: Last Light. What will the world look like after the bombs fall? Can God exist in a place without hope? When man's desire to survive overrides his morality, is the empire he constructs worth saving?